Lingo
Library
Acceleration burst
generalQuick increase in speed
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Activate (defense joining rush)
generalDefenseman joins offense
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Aggressive defense
tacticsAttacking puck carrier
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Angle off
generalForcing opponent into less dangerous area
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Angling
tacticsForcing opponent into less dangerous space
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Anticipation
generalPredicting next action
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Anticipation read
generalPredicting next play
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Apple (assist)
cultureSlang for assist
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Awareness
tacticsUnderstanding positioning
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Backcheck
tacticsSkating hard back toward your own end to help defend. Backchecking is one of the most important habits in hockey. The best players in the world backcheck. When a player does not backcheck, it creates an odd-man rush, which is one of the highest percentage scoring situations. Players who refuse to backcheck will find themselves on the bench.
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Backdoor
tacticsWeak-side scoring position
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Backdoor coverage
tacticsDefending weak-side scoring threat
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Backpressure
tacticsDefensive pressure applied from behind the puck carrier
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Backside support
generalHelp from weak side
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Backtrack
tacticsSkating back defensively
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Bad change
generalPoorly timed substitution
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Balance recovery
generalRegaining stability after contact
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Bar down
generalShot off crossbar into net
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Battle
tacticsCompeting for puck
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Battle loss
tacticsLosing puck contest
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Beauty
cultureHighly skilled player
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Bench awareness
generalKnowing line changes
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Bench minor
rulesA two-minute penalty assessed to the team rather than a specific player. Usually called for too many men on the ice or unsportsmanlike conduct from the bench area. The coach picks which player serves the penalty.
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Bender
culturePoor skater
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Blind pass
generalPassing without looking
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Block a shot
generalStopping shot with body
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Blue line
rulesThe lines that divide the ice into three zones. The blue lines are 60 feet from each end of the rink. The area between the two blue lines is the neutral zone. When you cross the blue line heading toward the other team goal, you are entering the offensive zone. The blue lines are critical for offside calls.
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Board battle
equipmentCompeting along boards
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Board rim speed
equipmentSpeed of puck along boards
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Boarding
rulesViolently checking a player into the boards. Boarding is a penalty called when a player pushes, checks, or hits another player violently into the boards. The key word is violently. Body contact along the boards happens on almost every shift and is legal. Boarding is called when the hit is excessive, when the player being hit is in a vulnerable position, or when they are hit from behind. This is one of the more dangerous penalties because players can get seriously hurt when they go into the boards head first or at an awkward angle. It usually results in a two-minute minor but can be a five-minute major if the hit is bad enough.
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Boards
equipmentThe walls surrounding the ice surface. The boards are about 42 inches tall with glass panels on top. Board play is a huge part of hockey. Players battle along the boards for puck possession, use them to bank passes, and get checked into them during body contact. Winning battles along the boards is one of the most important skills in the game.
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Body check angle
generalAngle of delivering check
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Body fake
generalUsing body movement to deceive
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Body leverage
generalUsing body position to gain advantage
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Body positioning
generalUsing body to gain advantage
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Box (PK setup)
tacticsFour-player defensive square
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Box out
generalPrevent opponent access to net
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Breakaway
tacticsA player with a clear path to the goalie with no defenders between them. Breakaway goals require skating speed to get free, puck handling to maintain control, and finishing ability to beat the goalie. Some players prefer to shoot while others prefer dekes. The best breakaway scorers can read the goalie and adjust their move based on what the goalie gives them.
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Breakout
tacticsExiting defensive zone with control
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Breakout lane
tacticsExit path from zone
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Butt-ending
rulesStriking opponent with stick handle end
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C-Cut
tacticsA backwards skating push (also known as the backwards C-cut) where the inside edge of one skate carves an arc shaped like the letter C, generating backward power while the other skate glides. It's the foundation of all backwards hockey skating, used by defensemen reading the rush, forwards backchecking, and any player who needs to move backward with speed and control. The technique works by starting with your feet together, pushing one skate out to the side while angling the blade so the inside edge carves a C-shape into the ice. As you push, you transfer your weight to the gliding foot and recover the pushing foot back under your body to repeat on the other side. Done correctly, you generate speed going backward without ever turning around. Every defenseman needs this skill. Every crossover, pivot, and transition in backwards skating starts with a clean C-cut.
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Call-up
culturePromotion to higher league
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Captain's C
cultureTeam leader designation
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Change the angle
generalAdjust shooting or passing angle
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Change the lane
generalMove to different path
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Charging
rulesTaking three or more strides or jumping before delivering a body check. Charging is called when a player takes three or more strides or jumps before delivering a body check. The idea is that building up a running start to hit someone creates a dangerous amount of force. A legal body check happens when a player uses the momentum they already have. Charging is when they deliberately accelerate or leap into the hit. This is a two-minute minor penalty and can be a major if the hit is violent or causes injury.
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Chip and chase
generalSoft dump and pursuit
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Chip play
tacticsLightly advancing puck past defender
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Chirp
cultureTrash talk during play
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Clapper
generalSlapshot with full wind-up
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Clean possession
tacticsControlled puck handling
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Clear the zone
tacticsRemove puck from defensive zone
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Clock management
generalUsing time strategically
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Close support
tacticsTight positioning near puck for quick passes
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Close the gap
tacticsReduce space to attacker
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Collapse
tacticsDefenders protecting net area
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Compete battle
tacticsIntensity in puck contests
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Compete level
generalIntensity and effort in play
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Contact timing
generalWhen to initiate physical play
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Containment defense
tacticsHolding position defensively
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Controlled entry
tacticsEntering zone with possession
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Controlled exit
tacticsLeaving zone with possession
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Controlled tempo
generalDeliberate pacing
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Corner battle
generalCompeting in corners
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Coverage breakdown
tacticsDefensive failure
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Crease
rulesThe blue painted area directly in front of the goal. The crease is the goalie area. Attacking players are allowed to enter but cannot interfere with the goalie inside it. If an attacking player is in the crease when a goal is scored and they interfered with the goalie, the goal can be disallowed. The crease is a sacred area. Goalies are protected inside it, and teammates are expected to clear opposing players who get too close.
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Cross-checking
rulesShoving a player with your stick held in both hands. Cross-checking is when a player holds their stick with both hands and shoves it into another player. Imagine holding a broomstick horizontally and pushing someone with it. This penalty gets called a lot in front of the net where defensemen are trying to clear attackers out of the crease area. A little stick contact is usually allowed, but when a player uses their stick to deliver a forceful push, the referee calls it. It is a two-minute minor and can be a major if it causes injury.
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Curl and drag
tacticsPull puck to change angle
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Cut to the middle
generalMove toward center ice
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Cycle
tacticsMoving the puck along the boards in the offensive zone while teammates rotate positions. The goal is to tire out defenders and create openings. A good cycle wears down the defense because they have to keep turning and chasing. Eventually someone gets caught out of position and a lane to the net opens up.
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Cycle break
tacticsInterrupting opponent cycle
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Cycle chance
tacticsScoring opportunity from sustained play
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Cycle support
tacticsMaintaining puck movement along boards
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D-to-D
tacticsPass between defensemen
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D-zone coverage
tacticsDefensive zone responsibilities
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Deception move
generalMisleading opponent
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Decision quality
generalEffectiveness of choices
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Decision speed
generalHow fast player makes choices
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Defensive collapse
generalAll players protecting net
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Defensive read
tacticsUnderstanding defensive play
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Defensive stick lane
equipmentArea blocked by defender stick
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Deke
generalA deceptive move to fake out a defender or goalie. The word comes from decoy. Dekes can involve moving the puck from forehand to backhand, faking a shot, or using your body to sell a move in one direction while going another. The best dekes look effortless because the player has practiced them until they are automatic.
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Delay move
generalSlowing play to create options
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Delay of game
rulesIntentionally slowing down play. The most common version today is when a player in the defensive zone shoots the puck over the glass and out of play. That is an automatic two-minute penalty. Other examples include a goalie freezing the puck when there is no pressure, a player intentionally knocking the net off its pegs, or a team taking too long to set up for a faceoff. The rule exists to keep the game moving and prevent teams from stalling.
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Delayed clear
tacticsHolding puck before clearing
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Diamond (PK setup)
rulesPenalty kill diamond shape
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Dirty dangles
equipmentFlashy stickhandling moves
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Dirty possession
tacticsLoose or contested puck control
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Double minor
rulesFour minutes in the penalty box. The most common double minor is for high-sticking that draws blood. If the other team scores during the first two minutes, the player stays in the box for the remaining two minutes instead of coming out.
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Double team
generalTwo players pressuring one
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Drive lane
tacticsLane attacking net
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Dump and chase
tacticsShooting the puck into the zone and skating in to retrieve it. Used when the defense is set up at the blue line and there is no lane to carry the puck in. Dump and chase gets a bad reputation but it is effective, especially against teams that play a tight neutral zone trap.
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Eat a puck
generalAbsorb shot for team
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Edge control
equipmentAbility to use skate edges effectively
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Edge deception
generalUsing skating edges to fake
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Effort shift
generalHigh-energy period of play
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Elbowing
rulesUsing your elbow to make contact with another player. Elbowing is using your elbow to hit another player, usually targeting their head or face. It is a two-minute minor and can be a major if it causes injury. Players sometimes throw elbows during body checks to add an extra shot, which is illegal and dangerous. This penalty is taken very seriously in youth hockey because of the risk of concussions.
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Empty netter
generalGoal scored on empty net
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Energy drop
generalDecrease in intensity
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Energy management
generalControlling stamina
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Enforcer
culturePlayer who protects teammates physically
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Entry denial
generalStopping opponent entry
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Even strength
rulesBoth teams have the same number of skaters on the ice. The standard is five on five. When someone says a goal was scored at even strength, it means neither team was on a power play or penalty kill. Most of the game is played at even strength.
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Exit denial
generalStopping opponent exit
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F1 (first forechecker)
tacticsFirst forward pressuring puck
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F2
tacticsSecond forechecker support
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F3
tacticsHigh forward providing balance
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Faceoff violation
rulesBreaking the rules during a faceoff. Common violations include moving before the puck is dropped, not having your stick on the ice, or lining up incorrectly. When a center commits a violation, they get kicked out and a teammate has to take the draw instead.
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Failed clear
tacticsUnsuccessful attempt to exit zone
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First pass
generalInitial breakout pass
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First touch
tacticsInitial control of puck upon receiving it
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Five-hole
generalThe space between a goalie legs. When a goalie stands in their ready position, there are five openings: over the left shoulder (1), over the right shoulder (2), low left (3), low right (4), and between the legs (5). Scoring five-hole is common on breakaways when the goalie opens their legs during a butterfly movement.
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Flow
equipmentLong hair under helmet
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Force a turnover
tacticsCreate puck loss by pressure
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Force the play
generalMaking rushed decision
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Forecheck
tacticsPressuring the other team in their defensive zone to force turnovers. Teams use different systems. A 1-2-2 sends one player in deep while two support. A 2-1-2 sends two in aggressively. Aggressive forechecking teams are hard to play against because they never let you make a clean breakout.
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Forward pressure
tacticsAttacking opponent forward
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Fourth line
generalEnergy or depth line
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Freeze defender
generalMomentarily stopping defender movement
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Front of net
generalArea directly in front of goal
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Front pressure
tacticsDefensive pressure from front
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Game awareness
generalUnderstanding full ice situation
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Game awareness level
generalUnderstanding game context
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Game flow
generalOverall pace and rhythm
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Game misconduct
rulesEjection from game
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Gap closure
tacticsReducing space to attacker
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Gap control
tacticsManaging space between defender and attacker
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Gap loss
tacticsAllowing too much space defensively
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Gap tightness
tacticsDistance between defender and attacker
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Garbage goal
generalScrappy goal near net
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Get sticks in lanes
equipmentDefensive stick positioning
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Giveaway
generalUnforced turnover
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Glass
equipmentThe transparent panels on top of the boards that protect fans. The glass is made of tempered glass or plexiglass. It allows fans to see the action while keeping pucks from flying into the stands. The glass behind each goal is typically taller with flexible netting above it.
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Glass and out
equipmentClearing puck off glass
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Glass clear
equipmentClearing puck off glass
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Goal line
rulesLine extending from goal posts
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Gongshow
cultureChaotic or wild game
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Gordie Howe hat trick
cultureGoal, assist, and fight in one game
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Grinder
cultureHard-working physical player
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Half wall
equipmentBoards area between corner and point
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Hard chip
tacticsForceful puck advance
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Hard hands
tacticsRigid puck handling causing loss of control
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Hard rims
equipmentFast puck movement along boards
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Hash marks
rulesThe short lines inside faceoff circles indicating player positioning. Hash marks show where players need to line up for a faceoff. Only the two players taking the faceoff are allowed inside the circle. All other players must be outside the hash marks until the puck is dropped.
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Hat trick
cultureScoring three goals in a game
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Heads down
generalLack of awareness
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Heads up
generalAwareness of surroundings
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Healthy scratch
culturePlayer benched while not injured
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Heavy shot
generalPowerful shot with force
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High cycle
tacticsCycling puck near blue line
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High percentage play
generalSmart likely-to-succeed action
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High slot
generalUpper area of slot
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High tempo
generalFast-paced play
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High-sticking
rulesHitting another player with your stick above the shoulders. High-sticking is when a player hits another player with their stick above the shoulders. If the high stick draws blood, it is a four-minute double minor instead of the normal two minutes. If a player scores by deflecting the puck with a high stick above the crossbar, the goal does not count. This happens a lot accidentally. A player will follow through on a shot or lose control of their stick, and the blade catches someone up high. Intentional or not, it is still a penalty.
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Hockey IQ
generalGame understanding
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Holding
rulesGrabbing another player or their equipment to slow them down. Holding is when a player grabs another player, their stick, or their equipment to prevent them from moving freely. If you grab their jersey to stop them from skating past you, that is holding. If you grab their stick so they cannot make a play, that is holding the stick. Both are two-minute minor penalties. Holding happens constantly at small levels that referees let go, but obvious grabs that affect the play will always be called.
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Hooking
rulesUsing the blade of your stick to slow down another player. Hooking is using the blade of your stick to slow down or pull back another player. If a player is skating past you and you reach out with your stick and hook it around their body or hands, that is hooking. It is similar to holding but involves the stick instead of your hands. It is a two-minute minor penalty.
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Hope play
generalLow-probability attempt
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Hustle play
generalHigh-effort action
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Icing
rulesShooting the puck from your side of center ice to the other end without anyone touching it. Icing is when a player shoots the puck from their side of the center red line all the way down to the other end of the ice past the goal line without anyone touching it. When this happens, the referee blows the whistle and brings the puck all the way back for a faceoff in the defensive zone of the team that iced it. The rule exists to prevent teams from just dumping the puck down the ice every time they are under pressure. It forces teams to actually move the puck up the ice with passes or skating. There are a few exceptions. Icing is not called if the team that shoots the puck is shorthanded. It is also not called if the referee thinks a player on the other team could have gotten to the puck first but chose not to. The team that ices the puck is not allowed to change their players before the faceoff, which makes icing even more of a punishment because tired players have to stay on the ice.
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Inside lane
generalCentral ice path
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Inside positioning
generalBeing closer to middle than opponent
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Interference
rulesMaking contact with a player who does not have the puck. Interference is when you make contact with a player who does not have the puck and is not in the process of playing it. In hockey, you can only body check the player who has the puck. If you hit someone away from the play or block a player from getting to where they need to go, that is interference. This also includes preventing a player from picking up a dropped stick or blocking a goalie from getting back into position. It is a two-minute minor penalty.
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Isolation play
generalOne-on-one situation
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Lane deception
generalMisleading about intended path
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Lane denial
tacticsBlocking opponent lanes
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Lane support
tacticsProviding outlet in lane
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Late man
tacticsTrailing offensive player
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Late support
generalTrailing player arriving after initial play
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Lay out
generalDiving to make play
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Line change
rulesSubstituting players on the fly
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Line match
generalMatching players vs opponents
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Locker room cancer
culturePlayer harming team chemistry
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Loose coverage
tacticsWeak defensive marking
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Loose puck battle
tacticsCompeting for free puck
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Loose puck win
tacticsSecuring contested puck
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Low cycle
tacticsCycling puck below goal line
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Low percentage play
generalUnlikely to succeed action
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Low tempo
generalSlower-paced play
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Major penalty
rulesFive minutes in the penalty box for severe infractions. Major penalties are called for more severe versions of minor penalties, like a vicious hit, a fight, or a high stick that causes serious injury. Unlike a minor penalty, the full five minutes must be served even if the other team scores during the power play.
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Match penalty
rulesEjection for dangerous intent
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Middle drive
tacticsAttack through center lane
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Minor penalty
rulesTwo minutes in the penalty box. A minor penalty sends a player to the penalty box for two minutes, giving the other team a power play. If the team on the power play scores, the penalty ends early and the penalized player returns to the ice. Most penalties in hockey are minor penalties.
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Misconduct
rulesTen minutes in the penalty box for unsportsmanlike behavior. A misconduct does not give the other team a power play. The penalized player sits for ten minutes, but their team can put another player on the ice. A game misconduct means the player is ejected for the rest of the game.
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Missed assignment
generalFailure to cover opponent
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Momentum shift
generalChange in game control
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Momentum swing
generalShift in game control
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Muffin
generalWeak or soft shot
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Net battle
generalCompeting in front of net
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Net crash
generalDriving hard to net
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Net crash timing
tacticsWhen to attack net for rebound
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Net drive
generalSkating directly toward net
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Net drive angle
tacticsPath taken toward the net to create scoring chance
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Net front battle
generalCompeting near net
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Net front coverage
tacticsDefending area in front of goalie
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Net lane
generalPath toward goal
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Net seal
generalBlocking opponent access to net front
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Net traffic
generalPlayers screening goalie
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Net-front presence
tacticsOccupying space near goalie
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Neutral zone control
generalManaging middle ice
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Neutral zone regroup
tacticsResetting play in neutral zone
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Neutral zone setup
tacticsMiddle ice formation
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Neutral zone trap
tacticsDefensive system clogging middle ice
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O-zone setup
tacticsOffensive zone formation
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Odd-man rush
tacticsAttack with more attackers than defenders
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Offensive pressure
tacticsApplying attack in zone
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Offensive read
tacticsUnderstanding offensive play
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Offside
rulesEntering the offensive zone before the puck crosses the blue line. Offside happens when an attacking player crosses the blue line into the offensive zone before the puck does. Think of it like this. The puck has to go into the zone first, and then you can follow it in. If both of your skates cross that blue line before the puck, the referee blows the whistle and there is a faceoff outside the zone. The tricky part is that it is your skates that matter, not your stick. As long as one of your skates is touching or behind the blue line when the puck crosses it, you are onside. Players will sometimes drag a skate on the line to stay onside while reaching forward with their stick. Delayed offside is when a player is offside but the attacking team has not touched the puck yet. If all the attacking players clear the zone before anyone touches the puck, the play continues without a whistle.
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One-timer
tacticsShooting the puck immediately as you receive a pass without stopping it. The puck comes to you and you swing at it in one motion, like a batter hitting a pitch. One-timers are almost impossible for goalies to stop because they have to react to the pass and then immediately react to the shot with no time to reset. One-timers from the faceoff circles on the power play are one of the most dangerous plays in the game.
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Open up
generalTurning body to face ice for better options
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Outlet pass
tacticsPass to start transition
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Outside containment
generalKeeping opponent to perimeter
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Outside lane
generalPerimeter ice path
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Overhandle
tacticsExcessive puck handling
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Overload
tacticsStacking players on one side
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Overtime
rulesExtra time played when a game is tied after regulation. In the NHL regular season, overtime is five minutes of three-on-three hockey, which creates open ice and excitement. In the playoffs, overtime is full 20-minute periods of five-on-five until someone scores. There is no shootout in the playoffs.
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Own goal
tacticsScoring on own team's net
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Pairing (D pair)
generalTwo defensemen playing together
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Panic play
tacticsRushed decision under pressure
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Pass fake
generalPretending to pass
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Passing lane
generalPath for passing
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Passing option
generalAvailable teammate for pass
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Passive defense
tacticsHolding back defensively
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Patience
generalWaiting for best option
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Penalty kill
rulesPlaying shorthanded because your team has a player in the penalty box. Your team has four skaters against the other team five. Penalty kill units use formations like the box or diamond to protect the front of the net and block shots. A good penalty kill is one of the most important parts of winning hockey games.
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Penalty shot
rulesA one-on-one attempt against the goalie awarded for certain fouls. A penalty shot is awarded when a player on a clear breakaway is fouled from behind and prevented from having a fair scoring opportunity. The player starts at center ice, skates toward the goalie, and must keep moving forward. They get one shot or move to try to score. Penalty shots can also be awarded if a defending player other than the goalie covers the puck in the crease. It is one of the most exciting plays in hockey.
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Pinch
tacticsDefenseman moving down to keep puck in zone
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Play read
generalInterpreting developing situation
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Play within yourself
generalStay within skill level
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Playmaker
generalPlayer who sets up goals
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Plug
cultureLow-skill player
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Point shot
generalShot from blue line
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Possession shift
tacticsChange in puck control
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Possession time
tacticsDuration of puck control
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Power play
rulesHaving more skaters on the ice because the other team has a player in the penalty box. The most common is five on four. The team with more players is on the power play. NHL teams convert on about 20-25% of their power plays. Teams practice specific formations designed to take advantage of the extra player. A strong power play can win games.
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Pressure point
tacticsMoment to aggressively challenge puck
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Pressure release
tacticsEscaping defensive pressure
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Primary assist
generalFirst pass leading to goal
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Puck awareness
tacticsKnowing puck location at all times
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Puck bounce read
tacticsAnticipating puck deflection
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Puck control zone
tacticsArea of possession dominance
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Puck escape
tacticsGetting puck out of danger
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Puck loss
tacticsLosing control of puck
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Puck poise
tacticsCalmness with puck under pressure
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Puck protection
tacticsShielding puck from opponents
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Puck retrieval
tacticsRecovering loose puck
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Puck support
tacticsProviding close passing options for puck carrier
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Puck turnover point
tacticsMoment puck is lost
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Pylon
cultureSlow or ineffective player
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Quarterback (PP QB)
generalPlayer directing power play
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Quick change
generalFast substitution
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Quick clear
tacticsFast defensive zone exit
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Quick release
generalHow fast a player can get a shot off. A player with a quick release can go from handling the puck to shooting in a fraction of a second. They do not need a big wind-up or perfect position. This is what makes shooters like Ovechkin or Matthews so dangerous. The goalie knows the shot is coming but the release is so fast they still cannot stop it.
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Quick transition
tacticsRapid change of possession direction
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Quick up
generalFast breakout pass
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Reaction delay
generalSlow response to play
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Read the play
generalInterpret developing situation
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Rear pressure
tacticsPressure from behind opponent
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Rebound
tacticsA puck that bounces off the goalie or posts after a shot. Rebound goals are some of the most common goals in hockey. Smart players know that every shot is a potential rebound opportunity. Being in the right position to collect a rebound is about anticipation. Some of the best goal scorers in history built their careers on scoring rebound goals.
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Rebound control
tacticsManaging loose pucks after shots
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Rebound positioning
generalWhere to be for rebounds
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Recovery effort
tacticsAttempt to regain puck
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Recovery speed
generalQuickness to regain position
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Red line
rulesThe center line that divides the rink in half. The red line is used for icing calls. If a player shoots the puck from their side of the red line all the way to the other end without anyone touching it, icing is called. Faceoffs happen at center ice at the start of each period and after goals.
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Regroup
tacticsResetting play in neutral zone
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Release timing
generalWhen a shot is taken for best effect
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Reload
tacticsResetting defensive structure
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Reverse
tacticsSwitching puck direction behind net
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Rim it
equipmentSend puck around boards
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Risky play
generalHigh-risk decision
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Rocket
generalHard fast shot
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Roughing
rulesPunching or hitting another player outside normal play. Roughing is a penalty for punching or hitting another player outside of the normal flow of play. If two players get into a shoving match after the whistle or one player throws a punch, that is roughing. It is different from fighting, which involves both players dropping their gloves. Roughing is a two-minute minor penalty. It usually happens after a hard hit, a scrum in front of the net, or when emotions run high. Both players can be called for roughing if they are both involved.
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Rush chance
tacticsScoring opportunity off rush
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Rush defense
tacticsDefensive play against attacking rush
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Sacrifice play
generalRisking body for team
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Safe play
generalLow-risk decision
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Sauce pass
equipmentA pass lifted off the ice that floats through the air like a flying saucer. Used to pass over a defender stick or body in the passing lane. A good sauce pass rotates flat like a frisbee so it lands cleanly and is easy to receive. Learning to throw a consistent sauce pass is a skill that separates advanced players from beginners.
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Score effect
generalInfluence of score on play
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Screen
tacticsPositioning yourself between the goalie and the shooter to block the goalie view. Screens are one of the most effective ways to score, especially on shots from the point during power plays. Setting a good screen means getting close enough to block the goalie view without interfering with them.
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Screen angle
generalPosition blocking goalie view
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Seal the wall
equipmentClose off boards exit
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Second chance
generalOpportunity after initial shot
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Second effort
generalExtra push after initial play
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Secondary assist
generalSecond pass leading to goal
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Sell out
generalFully commit to play
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Send down
cultureDemotion to lower league
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Shift
generalTime spent on ice
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Shift efficiency
generalProductivity during shift
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Shift length
generalDuration of time on ice
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Shooting lane
generalOpen space to shoot
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Shootout
rulesA tiebreaker where players go one-on-one against the opposing goalie. Each team selects three shooters who take turns from center ice. The team that scores more in three rounds wins. If still tied, it goes to sudden death rounds. Shootouts are exciting for fans but controversial among purists who feel a team game should not be decided by individual skill.
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Short shift
generalQuick time on ice
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Shot block attempt
generalTrying to block shot
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Shot block lane
generalArea used to block shot
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Shot deception
generalDisguising shot intent
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Shot fake
generalPretending to shoot
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Shot lane
generalPath for shooting
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Shot lane creation
generalOpening path for shot
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Shot selection
generalChoosing when and where to shoot
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Shot volume
generalNumber of shots generated
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Shoulder check
tacticsQuick look over shoulder to assess pressure
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Silky mitts
tacticsSmooth puck handling skills
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Situational awareness
generalUnderstanding moment in game
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Slashing
rulesSwinging your stick at another player with force. A light stick-on-stick tap during a battle is usually fine. But when a player takes a swing at someone stick, hands, or body, that is slashing. Slashing the hands is the most common call because it can break fingers even through gloves. It is a two-minute minor penalty.
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Slot
tacticsThe high-danger scoring area directly in front of the net. The slot is the area between the faceoff circles in front of the goalie. It is the most dangerous scoring area because the shooter has a clear angle and the goalie has less time to react. Defensively you want to keep players out of the slot. Offensively you want to get yourself or the puck into the slot as often as possible.
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Slot battle
tacticsCompeting in scoring area
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Slot coverage
tacticsDefending high-danger area
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Slot drive
tacticsAttacking slot area
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Slow transition
generalDelayed reaction to change
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Snapshot
generalA quick-release shot combining elements of a wrist shot and slap shot. The player pulls the puck back slightly and snaps their wrists to release it without a full wind-up. Snapshots are the most common shot in professional hockey because goalies have less time to react compared to a slap shot where they can see the wind-up coming.
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Snipe
generalPrecise, accurate shot
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Sniper
generalElite goal scorer
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Soft chip
tacticsGentle puck advance
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Soft hands
tacticsAbility to cushion puck on reception
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Soft ice
tacticsOpen space without pressure
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Spacing
generalMaintaining proper distance between teammates
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Spearing
rulesJabbing another player with the point of your stick blade. Spearing is one of the most dangerous and unsportsmanlike acts in hockey. Think of it like poking someone with the tip of a sword. It is always at least a double minor and is often a five-minute major with a game misconduct, meaning the player is ejected. Attempting to spear someone, even if you miss, is also a penalty.
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Stay-at-home D
generalDefenseman focused on defense
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Step up
tacticsDefender challenges attacker early
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Stick detail
equipmentPrecise stick positioning for control or disruption
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Stick fake
equipmentFake using stick motion
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Stick in lane
equipmentStick blocking path
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Stick lift
equipmentLifting opponent's stick to steal puck
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Stick lift timing
equipmentWhen to lift opponent stick
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Stick positioning
equipmentPlacement of stick for control or defense
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Stick pressure
equipmentApplying pressure with stick
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Stick reach
equipmentExtending stick to disrupt
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Stretch lane
tacticsLong passing lane
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Stretch pass
generalLong pass to create breakaway
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Stride efficiency
generalEffective skating movement
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Strong side
tacticsSide with puck
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Strong side overload
tacticsStacking players on puck side
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Sudden death
rulesThe next goal wins. In overtime, the game is sudden death. As soon as one team scores, the game is over. This creates incredible tension, especially in playoff overtime where one mistake can end your season.
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Support escape
generalTeammate helping exit
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Support lane
tacticsLane for assisting play
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Support triangle
tacticsThree-player support formation
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Sustained pressure
tacticsLong offensive zone time
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Takeaway
generalForcing opponent turnover
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Tarp off
culturePlaying without a shirt (off-ice slang)
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Tempo control
generalManaging speed of game
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Tie up
generalRestrict opponent movement
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Tight coverage
tacticsClose defensive marking
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Tilt the ice
tacticsDominate possession
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Time and space
generalFreedom to make play
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Timing route
generalArriving in position at the right moment
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Tip timing
tacticsWhen to deflect puck
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Tip-in
tacticsRedirecting a teammate shot by getting your stick on it to change direction. Tip-ins are extremely hard to stop because the change of direction gives the goalie almost no time to adjust. They are also very difficult to execute. The timing has to be perfect. Players who are good at tipping are incredibly valuable on the power play.
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Toe drag
tacticsUsing the toe of your stick blade to pull the puck across your body. The toe drag is used to pull the puck away from a defender stick or create space for a shot. Players like Patrick Kane made it famous. It is effective because the puck stays close to your body and the movement is subtle enough that defenders often cannot react in time.
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Too long shift
generalStaying on ice too long
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Too many men
rulesHaving more than the allowed number of players on the ice. Each team is allowed six players (five skaters and a goalie). During line changes, there is a brief moment where both the old and new players are on the ice, and that is allowed as long as the player coming off is near the bench and not playing the puck. If a team has seven or more players on the ice involved in the play, it is a two-minute minor penalty served by a player chosen by the coach.
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Top line
tacticsBest offensive forward line
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Top shelf
generalThe upper part of the net, just under the crossbar. Scoring top shelf is considered a skilled shot because it requires accuracy and the ability to elevate the puck quickly. The phrase top shelf where mama hides the cookies is a classic hockey expression.
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Touch pass
tacticsImmediate pass without settling puck
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Traffic play
generalOperating in congested areas
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Trailer
generalPlayer following rush
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Transition denial
tacticsInterrupting transition
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Transition play
tacticsSwitch from offense to defense or vice versa
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Tripping
rulesCausing another player to fall using your stick, knee, or foot. The most common version is when a player reaches out with their stick and clips the skates of the puck carrier, causing them to go down. It is a two-minute minor. If a player is on a breakaway and gets tripped from behind with no defenders between them and the goalie, the referee may award a penalty shot instead.
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Tunnel vision
tacticsFocusing only on puck
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Turnover
tacticsLoss of puck possession
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Turnover rate
tacticsFrequency of losing puck
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Two-line pass
rulesPass crossing two lines without touch (old rule)
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Two-way forward
tacticsPlayer strong offensively and defensively
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Walk the blue line
generalMoving laterally at point
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Wall battle
equipmentCompeting along boards
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Wall play
equipmentUsing boards to protect or move the puck
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Weak side
tacticsSide opposite puck
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Weak side attack
tacticsOffensive play from far side
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Wheels
generalSpeed skating ability
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Wraparound
generalSkating behind the net and trying to wrap the puck around the post into the goal. Wraparounds work when the goalie overcommits to one side or when a player has enough speed to get the puck around the post before the goalie reacts. They can also create rebounds that teammates can score on.
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