Lingo
Library

B

Backcheck

tactics

Skating hard back toward your own end to help defend. Backchecking is one of the most important habits in hockey. The best players in the world backcheck. When a player does not backcheck, it creates an odd-man rush, which is one of the highest percentage scoring situations. Players who refuse to backcheck will find themselves on the bench.

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Backdoor

tactics

Weak-side scoring position

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Backdoor coverage

tactics

Defending weak-side scoring threat

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Backpressure

tactics

Defensive pressure applied from behind the puck carrier

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Backside support

general

Help from weak side

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Backtrack

tactics

Skating back defensively

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Bad change

general

Poorly timed substitution

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Balance recovery

general

Regaining stability after contact

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Bar down

general

Shot off crossbar into net

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Battle

tactics

Competing for puck

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Battle loss

tactics

Losing puck contest

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Beauty

culture

Highly skilled player

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Bench awareness

general

Knowing line changes

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Bench minor

rules

A two-minute penalty assessed to the team rather than a specific player. Usually called for too many men on the ice or unsportsmanlike conduct from the bench area. The coach picks which player serves the penalty.

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Bender

culture

Poor skater

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Blind pass

general

Passing without looking

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Block a shot

general

Stopping shot with body

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Blue line

rules

The lines that divide the ice into three zones. The blue lines are 60 feet from each end of the rink. The area between the two blue lines is the neutral zone. When you cross the blue line heading toward the other team goal, you are entering the offensive zone. The blue lines are critical for offside calls.

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Board battle

equipment

Competing along boards

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Board rim speed

equipment

Speed of puck along boards

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Boarding

rules

Violently checking a player into the boards. Boarding is a penalty called when a player pushes, checks, or hits another player violently into the boards. The key word is violently. Body contact along the boards happens on almost every shift and is legal. Boarding is called when the hit is excessive, when the player being hit is in a vulnerable position, or when they are hit from behind. This is one of the more dangerous penalties because players can get seriously hurt when they go into the boards head first or at an awkward angle. It usually results in a two-minute minor but can be a five-minute major if the hit is bad enough.

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Boards

equipment

The walls surrounding the ice surface. The boards are about 42 inches tall with glass panels on top. Board play is a huge part of hockey. Players battle along the boards for puck possession, use them to bank passes, and get checked into them during body contact. Winning battles along the boards is one of the most important skills in the game.

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Body check angle

general

Angle of delivering check

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Body fake

general

Using body movement to deceive

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Body leverage

general

Using body position to gain advantage

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Body positioning

general

Using body to gain advantage

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Box (PK setup)

tactics

Four-player defensive square

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Box out

general

Prevent opponent access to net

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Breakaway

tactics

A player with a clear path to the goalie with no defenders between them. Breakaway goals require skating speed to get free, puck handling to maintain control, and finishing ability to beat the goalie. Some players prefer to shoot while others prefer dekes. The best breakaway scorers can read the goalie and adjust their move based on what the goalie gives them.

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Breakout

tactics

Exiting defensive zone with control

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Breakout lane

tactics

Exit path from zone

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Butt-ending

rules

Striking opponent with stick handle end

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C

C-Cut

tactics

A backwards skating push (also known as the backwards C-cut) where the inside edge of one skate carves an arc shaped like the letter C, generating backward power while the other skate glides. It's the foundation of all backwards hockey skating, used by defensemen reading the rush, forwards backchecking, and any player who needs to move backward with speed and control. The technique works by starting with your feet together, pushing one skate out to the side while angling the blade so the inside edge carves a C-shape into the ice. As you push, you transfer your weight to the gliding foot and recover the pushing foot back under your body to repeat on the other side. Done correctly, you generate speed going backward without ever turning around. Every defenseman needs this skill. Every crossover, pivot, and transition in backwards skating starts with a clean C-cut.

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Call-up

culture

Promotion to higher league

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Captain's C

culture

Team leader designation

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Change the angle

general

Adjust shooting or passing angle

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Change the lane

general

Move to different path

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Charging

rules

Taking three or more strides or jumping before delivering a body check. Charging is called when a player takes three or more strides or jumps before delivering a body check. The idea is that building up a running start to hit someone creates a dangerous amount of force. A legal body check happens when a player uses the momentum they already have. Charging is when they deliberately accelerate or leap into the hit. This is a two-minute minor penalty and can be a major if the hit is violent or causes injury.

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Chip and chase

general

Soft dump and pursuit

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Chip play

tactics

Lightly advancing puck past defender

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Chirp

culture

Trash talk during play

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Clapper

general

Slapshot with full wind-up

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Clean possession

tactics

Controlled puck handling

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Clear the zone

tactics

Remove puck from defensive zone

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Clock management

general

Using time strategically

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Close support

tactics

Tight positioning near puck for quick passes

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Close the gap

tactics

Reduce space to attacker

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Collapse

tactics

Defenders protecting net area

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Compete battle

tactics

Intensity in puck contests

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Compete level

general

Intensity and effort in play

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Contact timing

general

When to initiate physical play

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Containment defense

tactics

Holding position defensively

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Controlled entry

tactics

Entering zone with possession

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Controlled exit

tactics

Leaving zone with possession

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Controlled tempo

general

Deliberate pacing

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Corner battle

general

Competing in corners

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Coverage breakdown

tactics

Defensive failure

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Crease

rules

The blue painted area directly in front of the goal. The crease is the goalie area. Attacking players are allowed to enter but cannot interfere with the goalie inside it. If an attacking player is in the crease when a goal is scored and they interfered with the goalie, the goal can be disallowed. The crease is a sacred area. Goalies are protected inside it, and teammates are expected to clear opposing players who get too close.

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Cross-checking

rules

Shoving a player with your stick held in both hands. Cross-checking is when a player holds their stick with both hands and shoves it into another player. Imagine holding a broomstick horizontally and pushing someone with it. This penalty gets called a lot in front of the net where defensemen are trying to clear attackers out of the crease area. A little stick contact is usually allowed, but when a player uses their stick to deliver a forceful push, the referee calls it. It is a two-minute minor and can be a major if it causes injury.

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Curl and drag

tactics

Pull puck to change angle

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Cut to the middle

general

Move toward center ice

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Cycle

tactics

Moving the puck along the boards in the offensive zone while teammates rotate positions. The goal is to tire out defenders and create openings. A good cycle wears down the defense because they have to keep turning and chasing. Eventually someone gets caught out of position and a lane to the net opens up.

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Cycle break

tactics

Interrupting opponent cycle

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Cycle chance

tactics

Scoring opportunity from sustained play

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Cycle support

tactics

Maintaining puck movement along boards

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D

D-to-D

tactics

Pass between defensemen

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D-zone coverage

tactics

Defensive zone responsibilities

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Deception move

general

Misleading opponent

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Decision quality

general

Effectiveness of choices

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Decision speed

general

How fast player makes choices

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Defensive collapse

general

All players protecting net

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Defensive read

tactics

Understanding defensive play

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Defensive stick lane

equipment

Area blocked by defender stick

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Deke

general

A deceptive move to fake out a defender or goalie. The word comes from decoy. Dekes can involve moving the puck from forehand to backhand, faking a shot, or using your body to sell a move in one direction while going another. The best dekes look effortless because the player has practiced them until they are automatic.

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Delay move

general

Slowing play to create options

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Delay of game

rules

Intentionally slowing down play. The most common version today is when a player in the defensive zone shoots the puck over the glass and out of play. That is an automatic two-minute penalty. Other examples include a goalie freezing the puck when there is no pressure, a player intentionally knocking the net off its pegs, or a team taking too long to set up for a faceoff. The rule exists to keep the game moving and prevent teams from stalling.

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Delayed clear

tactics

Holding puck before clearing

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Diamond (PK setup)

rules

Penalty kill diamond shape

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Dirty dangles

equipment

Flashy stickhandling moves

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Dirty possession

tactics

Loose or contested puck control

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Double minor

rules

Four minutes in the penalty box. The most common double minor is for high-sticking that draws blood. If the other team scores during the first two minutes, the player stays in the box for the remaining two minutes instead of coming out.

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Double team

general

Two players pressuring one

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Drive lane

tactics

Lane attacking net

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Dump and chase

tactics

Shooting the puck into the zone and skating in to retrieve it. Used when the defense is set up at the blue line and there is no lane to carry the puck in. Dump and chase gets a bad reputation but it is effective, especially against teams that play a tight neutral zone trap.

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F

F1 (first forechecker)

tactics

First forward pressuring puck

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F2

tactics

Second forechecker support

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F3

tactics

High forward providing balance

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Faceoff violation

rules

Breaking the rules during a faceoff. Common violations include moving before the puck is dropped, not having your stick on the ice, or lining up incorrectly. When a center commits a violation, they get kicked out and a teammate has to take the draw instead.

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Failed clear

tactics

Unsuccessful attempt to exit zone

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First pass

general

Initial breakout pass

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First touch

tactics

Initial control of puck upon receiving it

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Five-hole

general

The space between a goalie legs. When a goalie stands in their ready position, there are five openings: over the left shoulder (1), over the right shoulder (2), low left (3), low right (4), and between the legs (5). Scoring five-hole is common on breakaways when the goalie opens their legs during a butterfly movement.

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Flow

equipment

Long hair under helmet

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Force a turnover

tactics

Create puck loss by pressure

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Force the play

general

Making rushed decision

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Forecheck

tactics

Pressuring the other team in their defensive zone to force turnovers. Teams use different systems. A 1-2-2 sends one player in deep while two support. A 2-1-2 sends two in aggressively. Aggressive forechecking teams are hard to play against because they never let you make a clean breakout.

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Forward pressure

tactics

Attacking opponent forward

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Fourth line

general

Energy or depth line

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Freeze defender

general

Momentarily stopping defender movement

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Front of net

general

Area directly in front of goal

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Front pressure

tactics

Defensive pressure from front

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H

Half wall

equipment

Boards area between corner and point

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Hard chip

tactics

Forceful puck advance

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Hard hands

tactics

Rigid puck handling causing loss of control

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Hard rims

equipment

Fast puck movement along boards

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Hash marks

rules

The short lines inside faceoff circles indicating player positioning. Hash marks show where players need to line up for a faceoff. Only the two players taking the faceoff are allowed inside the circle. All other players must be outside the hash marks until the puck is dropped.

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Hat trick

culture

Scoring three goals in a game

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Heads down

general

Lack of awareness

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Heads up

general

Awareness of surroundings

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Healthy scratch

culture

Player benched while not injured

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Heavy shot

general

Powerful shot with force

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High cycle

tactics

Cycling puck near blue line

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High percentage play

general

Smart likely-to-succeed action

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High slot

general

Upper area of slot

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High tempo

general

Fast-paced play

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High-sticking

rules

Hitting another player with your stick above the shoulders. High-sticking is when a player hits another player with their stick above the shoulders. If the high stick draws blood, it is a four-minute double minor instead of the normal two minutes. If a player scores by deflecting the puck with a high stick above the crossbar, the goal does not count. This happens a lot accidentally. A player will follow through on a shot or lose control of their stick, and the blade catches someone up high. Intentional or not, it is still a penalty.

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Hockey IQ

general

Game understanding

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Holding

rules

Grabbing another player or their equipment to slow them down. Holding is when a player grabs another player, their stick, or their equipment to prevent them from moving freely. If you grab their jersey to stop them from skating past you, that is holding. If you grab their stick so they cannot make a play, that is holding the stick. Both are two-minute minor penalties. Holding happens constantly at small levels that referees let go, but obvious grabs that affect the play will always be called.

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Hooking

rules

Using the blade of your stick to slow down another player. Hooking is using the blade of your stick to slow down or pull back another player. If a player is skating past you and you reach out with your stick and hook it around their body or hands, that is hooking. It is similar to holding but involves the stick instead of your hands. It is a two-minute minor penalty.

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Hope play

general

Low-probability attempt

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Hustle play

general

High-effort action

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I

Icing

rules

Shooting the puck from your side of center ice to the other end without anyone touching it. Icing is when a player shoots the puck from their side of the center red line all the way down to the other end of the ice past the goal line without anyone touching it. When this happens, the referee blows the whistle and brings the puck all the way back for a faceoff in the defensive zone of the team that iced it. The rule exists to prevent teams from just dumping the puck down the ice every time they are under pressure. It forces teams to actually move the puck up the ice with passes or skating. There are a few exceptions. Icing is not called if the team that shoots the puck is shorthanded. It is also not called if the referee thinks a player on the other team could have gotten to the puck first but chose not to. The team that ices the puck is not allowed to change their players before the faceoff, which makes icing even more of a punishment because tired players have to stay on the ice.

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Inside lane

general

Central ice path

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Inside positioning

general

Being closer to middle than opponent

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Interference

rules

Making contact with a player who does not have the puck. Interference is when you make contact with a player who does not have the puck and is not in the process of playing it. In hockey, you can only body check the player who has the puck. If you hit someone away from the play or block a player from getting to where they need to go, that is interference. This also includes preventing a player from picking up a dropped stick or blocking a goalie from getting back into position. It is a two-minute minor penalty.

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Isolation play

general

One-on-one situation

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O

O-zone setup

tactics

Offensive zone formation

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Odd-man rush

tactics

Attack with more attackers than defenders

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Offensive pressure

tactics

Applying attack in zone

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Offensive read

tactics

Understanding offensive play

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Offside

rules

Entering the offensive zone before the puck crosses the blue line. Offside happens when an attacking player crosses the blue line into the offensive zone before the puck does. Think of it like this. The puck has to go into the zone first, and then you can follow it in. If both of your skates cross that blue line before the puck, the referee blows the whistle and there is a faceoff outside the zone. The tricky part is that it is your skates that matter, not your stick. As long as one of your skates is touching or behind the blue line when the puck crosses it, you are onside. Players will sometimes drag a skate on the line to stay onside while reaching forward with their stick. Delayed offside is when a player is offside but the attacking team has not touched the puck yet. If all the attacking players clear the zone before anyone touches the puck, the play continues without a whistle.

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One-timer

tactics

Shooting the puck immediately as you receive a pass without stopping it. The puck comes to you and you swing at it in one motion, like a batter hitting a pitch. One-timers are almost impossible for goalies to stop because they have to react to the pass and then immediately react to the shot with no time to reset. One-timers from the faceoff circles on the power play are one of the most dangerous plays in the game.

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Open up

general

Turning body to face ice for better options

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Outlet pass

tactics

Pass to start transition

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Outside containment

general

Keeping opponent to perimeter

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Outside lane

general

Perimeter ice path

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Overhandle

tactics

Excessive puck handling

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Overload

tactics

Stacking players on one side

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Overtime

rules

Extra time played when a game is tied after regulation. In the NHL regular season, overtime is five minutes of three-on-three hockey, which creates open ice and excitement. In the playoffs, overtime is full 20-minute periods of five-on-five until someone scores. There is no shootout in the playoffs.

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Own goal

tactics

Scoring on own team's net

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P

Pairing (D pair)

general

Two defensemen playing together

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Panic play

tactics

Rushed decision under pressure

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Pass fake

general

Pretending to pass

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Passing lane

general

Path for passing

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Passing option

general

Available teammate for pass

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Passive defense

tactics

Holding back defensively

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Patience

general

Waiting for best option

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Penalty kill

rules

Playing shorthanded because your team has a player in the penalty box. Your team has four skaters against the other team five. Penalty kill units use formations like the box or diamond to protect the front of the net and block shots. A good penalty kill is one of the most important parts of winning hockey games.

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Penalty shot

rules

A one-on-one attempt against the goalie awarded for certain fouls. A penalty shot is awarded when a player on a clear breakaway is fouled from behind and prevented from having a fair scoring opportunity. The player starts at center ice, skates toward the goalie, and must keep moving forward. They get one shot or move to try to score. Penalty shots can also be awarded if a defending player other than the goalie covers the puck in the crease. It is one of the most exciting plays in hockey.

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Pinch

tactics

Defenseman moving down to keep puck in zone

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Play read

general

Interpreting developing situation

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Play within yourself

general

Stay within skill level

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Playmaker

general

Player who sets up goals

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Plug

culture

Low-skill player

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Point shot

general

Shot from blue line

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Possession shift

tactics

Change in puck control

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Possession time

tactics

Duration of puck control

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Power play

rules

Having more skaters on the ice because the other team has a player in the penalty box. The most common is five on four. The team with more players is on the power play. NHL teams convert on about 20-25% of their power plays. Teams practice specific formations designed to take advantage of the extra player. A strong power play can win games.

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Pressure point

tactics

Moment to aggressively challenge puck

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Pressure release

tactics

Escaping defensive pressure

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Primary assist

general

First pass leading to goal

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Puck awareness

tactics

Knowing puck location at all times

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Puck bounce read

tactics

Anticipating puck deflection

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Puck control zone

tactics

Area of possession dominance

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Puck escape

tactics

Getting puck out of danger

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Puck loss

tactics

Losing control of puck

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Puck poise

tactics

Calmness with puck under pressure

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Puck protection

tactics

Shielding puck from opponents

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Puck retrieval

tactics

Recovering loose puck

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Puck support

tactics

Providing close passing options for puck carrier

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Puck turnover point

tactics

Moment puck is lost

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Pylon

culture

Slow or ineffective player

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R

Reaction delay

general

Slow response to play

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Read the play

general

Interpret developing situation

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Rear pressure

tactics

Pressure from behind opponent

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Rebound

tactics

A puck that bounces off the goalie or posts after a shot. Rebound goals are some of the most common goals in hockey. Smart players know that every shot is a potential rebound opportunity. Being in the right position to collect a rebound is about anticipation. Some of the best goal scorers in history built their careers on scoring rebound goals.

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Rebound control

tactics

Managing loose pucks after shots

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Rebound positioning

general

Where to be for rebounds

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Recovery effort

tactics

Attempt to regain puck

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Recovery speed

general

Quickness to regain position

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Red line

rules

The center line that divides the rink in half. The red line is used for icing calls. If a player shoots the puck from their side of the red line all the way to the other end without anyone touching it, icing is called. Faceoffs happen at center ice at the start of each period and after goals.

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Regroup

tactics

Resetting play in neutral zone

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Release timing

general

When a shot is taken for best effect

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Reload

tactics

Resetting defensive structure

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Reverse

tactics

Switching puck direction behind net

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Rim it

equipment

Send puck around boards

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Risky play

general

High-risk decision

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Rocket

general

Hard fast shot

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Roughing

rules

Punching or hitting another player outside normal play. Roughing is a penalty for punching or hitting another player outside of the normal flow of play. If two players get into a shoving match after the whistle or one player throws a punch, that is roughing. It is different from fighting, which involves both players dropping their gloves. Roughing is a two-minute minor penalty. It usually happens after a hard hit, a scrum in front of the net, or when emotions run high. Both players can be called for roughing if they are both involved.

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Rush chance

tactics

Scoring opportunity off rush

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Rush defense

tactics

Defensive play against attacking rush

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S

Sacrifice play

general

Risking body for team

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Safe play

general

Low-risk decision

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Sauce pass

equipment

A pass lifted off the ice that floats through the air like a flying saucer. Used to pass over a defender stick or body in the passing lane. A good sauce pass rotates flat like a frisbee so it lands cleanly and is easy to receive. Learning to throw a consistent sauce pass is a skill that separates advanced players from beginners.

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Score effect

general

Influence of score on play

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Screen

tactics

Positioning yourself between the goalie and the shooter to block the goalie view. Screens are one of the most effective ways to score, especially on shots from the point during power plays. Setting a good screen means getting close enough to block the goalie view without interfering with them.

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Screen angle

general

Position blocking goalie view

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Seal the wall

equipment

Close off boards exit

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Second chance

general

Opportunity after initial shot

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Second effort

general

Extra push after initial play

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Secondary assist

general

Second pass leading to goal

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Sell out

general

Fully commit to play

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Send down

culture

Demotion to lower league

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Shift

general

Time spent on ice

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Shift efficiency

general

Productivity during shift

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Shift length

general

Duration of time on ice

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Shooting lane

general

Open space to shoot

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Shootout

rules

A tiebreaker where players go one-on-one against the opposing goalie. Each team selects three shooters who take turns from center ice. The team that scores more in three rounds wins. If still tied, it goes to sudden death rounds. Shootouts are exciting for fans but controversial among purists who feel a team game should not be decided by individual skill.

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Short shift

general

Quick time on ice

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Shot block attempt

general

Trying to block shot

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Shot block lane

general

Area used to block shot

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Shot deception

general

Disguising shot intent

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Shot fake

general

Pretending to shoot

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Shot lane

general

Path for shooting

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Shot lane creation

general

Opening path for shot

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Shot selection

general

Choosing when and where to shoot

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Shot volume

general

Number of shots generated

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Shoulder check

tactics

Quick look over shoulder to assess pressure

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Silky mitts

tactics

Smooth puck handling skills

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Situational awareness

general

Understanding moment in game

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Slashing

rules

Swinging your stick at another player with force. A light stick-on-stick tap during a battle is usually fine. But when a player takes a swing at someone stick, hands, or body, that is slashing. Slashing the hands is the most common call because it can break fingers even through gloves. It is a two-minute minor penalty.

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Slot

tactics

The high-danger scoring area directly in front of the net. The slot is the area between the faceoff circles in front of the goalie. It is the most dangerous scoring area because the shooter has a clear angle and the goalie has less time to react. Defensively you want to keep players out of the slot. Offensively you want to get yourself or the puck into the slot as often as possible.

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Slot battle

tactics

Competing in scoring area

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Slot coverage

tactics

Defending high-danger area

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Slot drive

tactics

Attacking slot area

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Slow transition

general

Delayed reaction to change

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Snapshot

general

A quick-release shot combining elements of a wrist shot and slap shot. The player pulls the puck back slightly and snaps their wrists to release it without a full wind-up. Snapshots are the most common shot in professional hockey because goalies have less time to react compared to a slap shot where they can see the wind-up coming.

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Snipe

general

Precise, accurate shot

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Sniper

general

Elite goal scorer

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Soft chip

tactics

Gentle puck advance

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Soft hands

tactics

Ability to cushion puck on reception

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Soft ice

tactics

Open space without pressure

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Spacing

general

Maintaining proper distance between teammates

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Spearing

rules

Jabbing another player with the point of your stick blade. Spearing is one of the most dangerous and unsportsmanlike acts in hockey. Think of it like poking someone with the tip of a sword. It is always at least a double minor and is often a five-minute major with a game misconduct, meaning the player is ejected. Attempting to spear someone, even if you miss, is also a penalty.

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Stay-at-home D

general

Defenseman focused on defense

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Step up

tactics

Defender challenges attacker early

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Stick detail

equipment

Precise stick positioning for control or disruption

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Stick fake

equipment

Fake using stick motion

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Stick in lane

equipment

Stick blocking path

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Stick lift

equipment

Lifting opponent's stick to steal puck

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Stick lift timing

equipment

When to lift opponent stick

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Stick positioning

equipment

Placement of stick for control or defense

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Stick pressure

equipment

Applying pressure with stick

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Stick reach

equipment

Extending stick to disrupt

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Stretch lane

tactics

Long passing lane

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Stretch pass

general

Long pass to create breakaway

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Stride efficiency

general

Effective skating movement

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Strong side

tactics

Side with puck

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Strong side overload

tactics

Stacking players on puck side

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Sudden death

rules

The next goal wins. In overtime, the game is sudden death. As soon as one team scores, the game is over. This creates incredible tension, especially in playoff overtime where one mistake can end your season.

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Support escape

general

Teammate helping exit

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Support lane

tactics

Lane for assisting play

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Support triangle

tactics

Three-player support formation

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Sustained pressure

tactics

Long offensive zone time

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T

Takeaway

general

Forcing opponent turnover

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Tarp off

culture

Playing without a shirt (off-ice slang)

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Tempo control

general

Managing speed of game

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Tie up

general

Restrict opponent movement

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Tight coverage

tactics

Close defensive marking

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Tilt the ice

tactics

Dominate possession

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Time and space

general

Freedom to make play

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Timing route

general

Arriving in position at the right moment

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Tip timing

tactics

When to deflect puck

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Tip-in

tactics

Redirecting a teammate shot by getting your stick on it to change direction. Tip-ins are extremely hard to stop because the change of direction gives the goalie almost no time to adjust. They are also very difficult to execute. The timing has to be perfect. Players who are good at tipping are incredibly valuable on the power play.

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Toe drag

tactics

Using the toe of your stick blade to pull the puck across your body. The toe drag is used to pull the puck away from a defender stick or create space for a shot. Players like Patrick Kane made it famous. It is effective because the puck stays close to your body and the movement is subtle enough that defenders often cannot react in time.

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Too long shift

general

Staying on ice too long

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Too many men

rules

Having more than the allowed number of players on the ice. Each team is allowed six players (five skaters and a goalie). During line changes, there is a brief moment where both the old and new players are on the ice, and that is allowed as long as the player coming off is near the bench and not playing the puck. If a team has seven or more players on the ice involved in the play, it is a two-minute minor penalty served by a player chosen by the coach.

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Top line

tactics

Best offensive forward line

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Top shelf

general

The upper part of the net, just under the crossbar. Scoring top shelf is considered a skilled shot because it requires accuracy and the ability to elevate the puck quickly. The phrase top shelf where mama hides the cookies is a classic hockey expression.

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Touch pass

tactics

Immediate pass without settling puck

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Traffic play

general

Operating in congested areas

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Trailer

general

Player following rush

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Transition denial

tactics

Interrupting transition

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Transition play

tactics

Switch from offense to defense or vice versa

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Tripping

rules

Causing another player to fall using your stick, knee, or foot. The most common version is when a player reaches out with their stick and clips the skates of the puck carrier, causing them to go down. It is a two-minute minor. If a player is on a breakaway and gets tripped from behind with no defenders between them and the goalie, the referee may award a penalty shot instead.

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Tunnel vision

tactics

Focusing only on puck

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Turnover

tactics

Loss of puck possession

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Turnover rate

tactics

Frequency of losing puck

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Two-line pass

rules

Pass crossing two lines without touch (old rule)

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Two-way forward

tactics

Player strong offensively and defensively

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